Here is my coded version of the Multiple S, 1993 by Jesus Rafael Soto and side by side with it:
Coded Version
Multiple S, 1993 by Jesus Rafael Soto
General Comments
Some troubles I had were figuring out which order should the code go first or second in order to layer some of the shapes. I forget that fill is supposed to go before the shape. My eyes sorta got tired looking at the image.
I'm not too sure how to recreate the blur effect from the original image, but I'll figure it out in the next part.
Here are some of the generated versions of this exercise:
Generated Part 1
Generated Part 2
Generated Part 3
General Comments
I randomized (upon mouse click) majority of my shapes such as the color and the shadows behind it. When I found out that this piece was a sculptural piece, I wanted to play around with the shadows' placement being random.
For the colors, I just randomized the RBG portions of the original colors, for example if one block has a very dominate Red value, I would just give it a random function and keep the other Green and Blue values as the same.